If you look at the interplayer communication fostered by social tycoon games, you will see that every possible communication, every game action that a player may take relative to another player, exists solely to serve the purposes of the developers. Each communication action is designed to do one of three things: attract new players (virality), encourage players to return (retention), or encourage purchase (monetization).
Unlike unrealized architectural projects, which are frequently exhibited and circulated, unrealized artworks tend to remain unnoticed or little known. But perhaps there is another form of artistic agency in the partial expression, the incomplete idea, the projection of a mere intention? Agency of Unrealized Projects (AUP) seeks to document and display these works, in this way charting the terrain of a contingent future.
Em Janeiro de 2004, perguntei para vários desses robôs: “Do robots have a Buddha Nature?” (um erro; mais correto seria perguntar “Do robots have the Buddha Nature?”). Caso a resposta fosse evasiva, pressionava: “Do you have a Buddha Nature?” As respostas obtidas estão colecionadas abaixo: