February 2012
23 posts
1. We have a 0 € budget so by participating you give us a permission to show your work for one month on the ITAF teletext pages and the TELETEXT event free of charge (the copyright remains with the artist)
2. No porn, ads or copyright infringements (Rules given to us by YLE)
3. Deadline for submitted works is 10th Feb 2012
4. All works must meet the teletext standard
January 2012
27 posts
There used to be a time when images that were resized would retain their sharp edges, but several years ago web browsers began implementing image smoothing. I’ve always enjoyed being able to look more closely at the details in drawings online, but the experience is hampered when the pixels are…
We believe that the next step in copying will be made from digital form into physical form. It will be physical objects. Or as we decided to call them: Physibles.
…is that it tries to solve a problem that doesn’t exist. We already have a universal points system, across all aspects of life, that represents status and is redeemable for real world prizes. It’s called “money.”
In computer games, the term refers to programs that use artificial intelligence rather than human players. *bummer*
(via hervao)
December 2011
15 posts
But most notably, Mockus’ creativity shone when it came to stemming Bogota’s rampant traffic-related fatalities. First, he painted the streets with 1,500 or so stars, each signifying where a pedestrian was struck by a car and ultimately died. But that wasn’t enough. As reported by the Harvard University Gazette (replete with must-see picture), Mockus surmised that his constituents were not motivated by fear of being struck by a car, but could be motivated by embarrassment and/or shame. So he trained people to be mimes (!) to mock jaywalkers — 420 mimes, total — and, amazingly, it worked. Before Mockus’ programs went into effect, traffic fatalities were at about 1,300 a year; after, they dropped to 600 — more than half.
The project began as a whimsical effort to literally see around corners — by capturing reflected light and then computing the paths of the returning light, thereby building images coming from rooms that would otherwise not be directly visible.